ID3D10EffectBlendVariable interface (d3d10effect.h)
The blend-variable interface accesses blend state.
The ID3D10EffectBlendVariable interface inherits from ID3D10EffectVariable. ID3D10EffectBlendVariable also has these types of members:
The ID3D10EffectBlendVariable interface has these methods.
|ID3D10EffectBlendVariable::GetBackingStore||Get a pointer to a blend-state variable.|
|ID3D10EffectBlendVariable::GetBlendState||Get a pointer to a blend-state interface.|
An ID3D10EffectBlendVariable Interface is created when an effect is read into memory.
Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. You can use either of these methods to return state. For examples, see Two Ways to Get the State in an Effect Variable.