d3d10sdklayers.h header
This header is used by Direct3D 10 Graphics. For more information, see:
d3d10sdklayers.h contains the following programming interfaces:
Interfaces
ID3D10Debug A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on. (ID3D10Debug) |
ID3D10InfoQueue An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack. (ID3D10InfoQueue) |
ID3D10SwitchToRef A switch-to-reference interface (see the switch-to-reference layer) enables an application to switch between a hardware and software device. |
Structures
D3D10_INFO_QUEUE_FILTER Debug message filter; contains a lists of message types to allow or deny. (D3D10_INFO_QUEUE_FILTER) |
D3D10_INFO_QUEUE_FILTER_DESC Allow or deny certain types of messages to pass through a filter. (D3D10_INFO_QUEUE_FILTER_DESC) |
D3D10_MESSAGE A debug message in the Information Queue. (D3D10_MESSAGE) |
Enumerations
D3D10_MESSAGE_CATEGORY Categories of debug messages. (D3D10_MESSAGE_CATEGORY) |
D3D10_MESSAGE_ID Debug messages for setting up an info-queue filter (see D3D10_INFO_QUEUE_FILTER); use these messages to allow or deny message categories to pass through the storage and retrieval filters. |
D3D10_MESSAGE_SEVERITY Debug message severity levels for an information queue. (D3D10_MESSAGE_SEVERITY) |
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