ID3D10Debug::GetPresentPerRenderOpDelay method (d3d10sdklayers.h)

Get the number of milliseconds to sleep after Present is called.

Syntax

UINT GetPresentPerRenderOpDelay();

Return value

Type: UINT

Number of milliseconds to sleep after Present is called.

Remarks

Value is set with ID3D10Debug::SetPresentPerRenderOpDelay.

Requirements

   
Target Platform Windows
Header d3d10sdklayers.h

See also

ID3D10Debug Interface