D3D10_INFO_QUEUE_FILTER structure (d3d10sdklayers.h)

Debug message filter; contains a lists of message types to allow or deny.

Syntax

typedef struct D3D10_INFO_QUEUE_FILTER {
  D3D10_INFO_QUEUE_FILTER_DESC AllowList;
  D3D10_INFO_QUEUE_FILTER_DESC DenyList;
} D3D10_INFO_QUEUE_FILTER;

Members

AllowList

Type: D3D10_INFO_QUEUE_FILTER_DESC

A D3D10_INFO_QUEUE_FILTER_DESC structure describing the types of messages the info queue should allow.

DenyList

Type: D3D10_INFO_QUEUE_FILTER_DESC

A D3D10_INFO_QUEUE_FILTER_DESC structure describing the types of messages the info queue should reject.

Remarks

For use with an ID3D10InfoQueue Interface.

Providing an allow list with non-zero values causes only the specified combination of categories, severities and message IDs to be allowed.
Messages that do not match the specified combination will be rejected.

Providing a deny list with non-zero values causes the specified combination of categories, severities and message IDs to be rejected. Messages that do not match the specified combination will be allowed.

Requirements

Requirement Value
Header d3d10sdklayers.h (include D3D10.h)

See also

Core Structures