D3D11_ASYNC_GETDATA_FLAG enumeration

Optional flags that control the behavior of ID3D11DeviceContext::GetData.


typedef enum D3D11_ASYNC_GETDATA_FLAG {
} ;


D3D11_ASYNC_GETDATA_DONOTFLUSH Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK.


Header d3d11.h

See also

Core Enumerations