D3D11_CONSERVATIVE_RASTERIZATION_TIER enumeration (d3d11.h)

Specifies if the hardware and driver support conservative rasterization and at what tier level.

Syntax

typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER {
  D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
  D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3
} ;

Constants

 
D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED
Value: 0
Conservative rasterization isn't supported.
D3D11_CONSERVATIVE_RASTERIZATION_TIER_1
Value: 1
Tier_1 conservative rasterization is supported.
D3D11_CONSERVATIVE_RASTERIZATION_TIER_2
Value: 2
Tier_2 conservative rasterization is supported.
D3D11_CONSERVATIVE_RASTERIZATION_TIER_3
Value: 3
Tier_3 conservative rasterization is supported.

Requirements

   
Minimum supported client Windows 10 [desktop apps only]
Minimum supported server Windows Server 2016 [desktop apps only]
Header d3d11.h

See also

Core Enumerations