CD3D11_DEPTH_STENCIL_VIEW_DESC::CD3D11_DEPTH_STENCIL_VIEW_DESC function

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with 2D texture values.

Syntax

void CD3D11_DEPTH_STENCIL_VIEW_DESC(
  ID3D11Texture2D     *pTex2D,
  D3D11_DSV_DIMENSION viewDimension,
  DXGI_FORMAT         format,
  UINT                mipSlice,
  UINT                firstArraySlice,
  UINT                arraySize,
  UINT                flags
);

Parameters

pTex2D

A pointer to a ID3D11Texture2D.

viewDimension

A D3D11_DSV_DIMENSION-typed value that specifies the depth-stencil type of the view.

format

A DXGI_FORMAT-typed value that specifies the viewing format.

mipSlice

The index of the mipmap level to use mip slice.

firstArraySlice

The index of the first element to use in an array of elements.

arraySize

Number of elements in the array.

flags

A value that describes whether the texture is read only. Pass 0 to specify that it is not read only; otherwise, pass one of the members of the D3D11_DSV_FLAG enumerated type.

Return value

None

Requirements

   
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

CD3D11_DEPTH_STENCIL_VIEW_DESC