ID3D11DeviceContext::ClearUnorderedAccessViewUint method

Clears an unordered access resource with bit-precise values.

Syntax

void ClearUnorderedAccessViewUint(
  ID3D11UnorderedAccessView *pUnorderedAccessView,
  const UINT [4]            Values
);

Parameters

pUnorderedAccessView

Type: ID3D11UnorderedAccessView*

The ID3D11UnorderedAccessView to clear.

Values

Type: const UINT[4]

Values to copy to corresponding channels, see remarks.

Return Value

Returns nothing.

Remarks

This API copies the lower ni bits from each array element i to the corresponding channel, where ni is the number of bits in the ith channel of the resource format (for example, R8G8B8_FLOAT has 8 bits for the first 3 channels). This works on any UAV with no format conversion. For a raw or structured buffer view, only the first array element value is used.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext