ID3D11DeviceContext::CSGetConstantBuffers method

Get the constant buffers used by the compute-shader stage.

Syntax

void CSGetConstantBuffers(
  UINT         StartSlot,
  UINT         NumBuffers,
  ID3D11Buffer **ppConstantBuffers
);

Parameters

StartSlot

Type: UINT

Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).

NumBuffers

Type: UINT

Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).

ppConstantBuffers

Type: ID3D11Buffer**

Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.

Return Value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext