ID3D11DeviceContext::CSGetUnorderedAccessViews method

Gets an array of views for an unordered resource.

Syntax

void CSGetUnorderedAccessViews(
  UINT                      StartSlot,
  UINT                      NumUAVs,
  ID3D11UnorderedAccessView **ppUnorderedAccessViews
);

Parameters

StartSlot

Type: UINT

Index of the first element in the zero-based array to return (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - 1).

NumUAVs

Type: UINT

Number of views to get (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - StartSlot).

ppUnorderedAccessViews

Type: ID3D11UnorderedAccessView**

A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.

Return Value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext