ID3D11DeviceContext::GSGetConstantBuffers method

Get the constant buffers used by the geometry shader pipeline stage.

Syntax

void GSGetConstantBuffers(
  UINT         StartSlot,
  UINT         NumBuffers,
  ID3D11Buffer **ppConstantBuffers
);

Parameters

StartSlot

Type: UINT

Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).

NumBuffers

Type: UINT

Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).

ppConstantBuffers

Type: ID3D11Buffer**

Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.

Return Value

This method does not return a value.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext