ID3D11DeviceContext::IAGetPrimitiveTopology method

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IAGetPrimitiveTopology(
  D3D11_PRIMITIVE_TOPOLOGY *pTopology
);

Parameters

pTopology

Type: D3D11_PRIMITIVE_TOPOLOGY*

A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return Value

Returns nothing.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext