ID3D11DeviceContext::OMGetDepthStencilState method (d3d11.h)

Gets the depth-stencil state of the output-merger stage.

Syntax

void OMGetDepthStencilState(
  [out, optional] ID3D11DepthStencilState **ppDepthStencilState,
  [out, optional] UINT                    *pStencilRef
);

Parameters

[out, optional] ppDepthStencilState

Type: ID3D11DepthStencilState**

Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.

[out, optional] pStencilRef

Type: UINT*

Pointer to the stencil reference value used in the depth-stencil test.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext