ID3D11Asynchronous interface (d3d11.h)
This interface encapsulates methods for retrieving data from the GPU asynchronously.
The ID3D11Asynchronous interface inherits from ID3D11DeviceChild. ID3D11Asynchronous also has these types of members:
The ID3D11Asynchronous interface has these methods.
Get the size of the data (in bytes) that is output when calling ID3D11DeviceContext::GetData.
There are three types of asynchronous interfaces, all of which inherit this interface:
- ID3D11Query - Queries information from the GPU.
- ID3D11Predicate - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
- ID3D11Counter - Measures GPU performance.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|