This interface encapsulates an HLSL dynamic linkage.
The ID3D11ClassLinkage interface has these methods.
|ID3D11ClassLinkage::CreateClassInstance||Initializes a class-instance object that represents an HLSL class instance.|
|ID3D11ClassLinkage::GetClassInstance||Gets the class-instance object that represents the specified HLSL class.|
A class linkage object can hold up to 64K gotten instances. A gotten instance is a handle that references a variable name in any shader that is created with that linkage object. When you create a shader with a class linkage object, the runtime gathers these instances and stores them in the class linkage object. For more information about how a class linkage object is used, see Storing Variables and Types for Shaders to Share.
An ID3D11ClassLinkage object is created using the ID3D11Device::CreateClassLinkage method.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|