ID3D11Resource interface (d3d11.h)

A resource interface provides common actions on all resources.


The ID3D11Resource interface inherits from ID3D11DeviceChild. ID3D11Resource also has these types of members:


The ID3D11Resource interface has these methods.

Method Description
ID3D11Resource::GetEvictionPriority Get the eviction priority of a resource.
ID3D11Resource::GetType Get the type of the resource.
ID3D11Resource::SetEvictionPriority Set the eviction priority of a resource.


You don't directly create a resource interface; instead, you create buffers and textures that inherit from a resource interface. For more info, see How to: Create a Vertex Buffer, How to: Create an Index Buffer, How to: Create a Constant Buffer, and How to: Create a Texture.


Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also


Resource Interfaces