ID3D11SamplerState interface

The sampler-state interface holds a description for sampler state that you can bind to any shader stage of the pipeline for reference by texture sample operations.


The ID3D11SamplerState interface has these methods.

Method Description
ID3D11SamplerState::GetDesc Gets the description for sampler state that you used to create the sampler-state object.


To create a sampler-state object, call ID3D11Device::CreateSamplerState.

To bind a sampler-state object to any pipeline shader stage, call the following methods:

You can bind the same sampler-state object to multiple shader stages simultaneously.


Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See Also

Core Interfaces