ID3D11DeviceContext2 interface

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1.

Methods

The ID3D11DeviceContext2 interface has these methods.

Method Description
ID3D11DeviceContext2::BeginEventInt Allows applications to annotate the beginning of a range of graphics commands.
ID3D11DeviceContext2::CopyTileMappings Copies mappings from a source tiled resource to a destination tiled resource.
ID3D11DeviceContext2::CopyTiles Copies tiles from buffer to tiled resource or vice versa.
ID3D11DeviceContext2::EndEvent Allows applications to annotate the end of a range of graphics commands.
ID3D11DeviceContext2::IsAnnotationEnabled Allows apps to determine when either a capture or profiling request is enabled.
ID3D11DeviceContext2::ResizeTilePool Resizes a tile pool.
ID3D11DeviceContext2::SetMarkerInt Allows applications to annotate graphics commands.
ID3D11DeviceContext2::TiledResourceBarrier Specifies a data access ordering constraint between multiple tiled resources.
ID3D11DeviceContext2::UpdateTileMappings Updates mappings of tile locations in tiled resources to memory locations in a tile pool.
ID3D11DeviceContext2::UpdateTiles Updates tiles by copying from app memory to the tiled resource.

Requirements

   
Minimum supported client Windows 8.1 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11_2.h

See Also

Core Interfaces

ID3D11DeviceContext1