ID3D11Device3::CreateRenderTargetView1 method

Creates a render-target view for accessing resource data.

Syntax

HRESULT CreateRenderTargetView1(
  ID3D11Resource                       *pResource,
  const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
  ID3D11RenderTargetView1              **ppRTView1
);

Parameters

pResource

Type: ID3D11Resource*

Pointer to a ID3D11Resource that represents a render target. This resource must have been created with the D3D11_BIND_RENDER_TARGET flag.

pDesc1

Type: const D3D11_RENDER_TARGET_VIEW_DESC1*

Pointer to a D3D11_RENDER_TARGET_VIEW_DESC1 that represents a render-target view description. Set this parameter to NULL to create a view that accesses all of the subresources in mipmap level 0.

ppRTView1

Type: ID3D11RenderTargetView1**

A pointer to a memory block that receives a pointer to a ID3D11RenderTargetView1 interface for the created render-target view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).

Return value

Type: HRESULT

This method returns one of the Direct3D 11 Return Codes.

Remarks

A render-target view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.

Requirements

   
Minimum supported client Windows 10 [desktop apps only]
Minimum supported server Windows Server 2016 [desktop apps only]
Target Platform Windows
Header d3d11_3.h
Library D3D11.lib

See also

ID3D11Device3