ID3D11RenderTargetView1 interface

A render-target-view interface represents the render-target subresources that can be accessed during rendering.


The ID3D11RenderTargetView1 interface inherits from ID3D11RenderTargetView. ID3D11RenderTargetView1 also has these types of members:


The ID3D11RenderTargetView1 interface has these methods.

Method Description
ID3D11RenderTargetView1::GetDesc1 Gets the properties of a render-target view.


To create a render-target view, call ID3D11Device3::CreateRenderTargetView1. To bind a render-target view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.

A render target is a resource that can be written by the output-merger stage at the end of a render pass. Each render target can also have a corresponding depth-stencil view.


Minimum supported client Windows 10 [desktop apps | UWP apps]
Minimum supported server Windows Server 2016 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11_3.h

See also


Resource Interfaces