ID3D11On12Device2 interface (d3d11on12.h)

Enables you to take resources created through the Direct3D 11 APIs, and use them in Direct3D 12. This interface extends ID3D11On12Device1.

Inheritance

The ID3D11On12Device2 interface inherits from the ID3D11On12Device1 interface.

Inheritance

The ID3D11On12Device2 interface inherits from the ID3D11On12Device1 interface.

Methods

The ID3D11On12Device2 interface has these methods.

 
ID3D11On12Device2::ReturnUnderlyingResource

With this method, you can return a Direct3D 11 resource object to Direct3D11On12, and indicate when the resource will be ready to consume.
ID3D11On12Device2::UnwrapUnderlyingResource

Unwraps a Direct3D 11 resource object, and retrieves it as a Direct3D 12 resource object.

Requirements

   
Minimum supported client Windows 10, version 2004 (10.0; Build 19041)
Minimum supported server Windows Server, version 2004 (10.0; Build 19041)
Header d3d11on12.h

See also