D3D11_TRACE_REGISTER_TYPE enumeration

Identifies a type of trace register.

Syntax

typedef enum D3D11_TRACE_REGISTER_TYPE {
  D3D11_TRACE_OUTPUT_NULL_REGISTER,
  D3D11_TRACE_INPUT_REGISTER,
  D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER,
  D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER,
  D3D11_TRACE_TEMP_REGISTER,
  D3D11_TRACE_INDEXABLE_TEMP_REGISTER,
  D3D11_TRACE_OUTPUT_REGISTER,
  D3D11_TRACE_OUTPUT_DEPTH_REGISTER,
  D3D11_TRACE_CONSTANT_BUFFER,
  D3D11_TRACE_IMMEDIATE32,
  D3D11_TRACE_SAMPLER,
  D3D11_TRACE_RESOURCE,
  D3D11_TRACE_RASTERIZER,
  D3D11_TRACE_OUTPUT_COVERAGE_MASK,
  D3D11_TRACE_STREAM,
  D3D11_TRACE_THIS_POINTER,
  D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER,
  D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER,
  D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER,
  D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER,
  D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER,
  D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER,
  D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER,
  D3D11_TRACE_UNORDERED_ACCESS_VIEW,
  D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY,
  D3D11_TRACE_INPUT_THREAD_ID_REGISTER,
  D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER,
  D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER,
  D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER,
  D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER,
  D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER,
  D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER,
  D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER,
  D3D11_TRACE_IMMEDIATE64,
  D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER,
  D3D11_TRACE_INTERFACE_POINTER
} ;

Constants

D3D11_TRACE_OUTPUT_NULL_REGISTER Output NULL register.
D3D11_TRACE_INPUT_REGISTER Input register.
D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER Input primitive ID register.
D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER Immediate constant buffer.
D3D11_TRACE_TEMP_REGISTER Temporary register.
D3D11_TRACE_INDEXABLE_TEMP_REGISTER Temporary register that can be indexed.
D3D11_TRACE_OUTPUT_REGISTER Output register.
D3D11_TRACE_OUTPUT_DEPTH_REGISTER Output oDepth register.
D3D11_TRACE_CONSTANT_BUFFER Constant buffer.
D3D11_TRACE_IMMEDIATE32 Immediate32 register.
D3D11_TRACE_SAMPLER Sampler.
D3D11_TRACE_RESOURCE Resource.
D3D11_TRACE_RASTERIZER Rasterizer.
D3D11_TRACE_OUTPUT_COVERAGE_MASK Output coverage mask.
D3D11_TRACE_STREAM Stream.
D3D11_TRACE_THIS_POINTER This pointer.
D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER Output control point ID register (this is actually an input; it defines the output that the thread controls).
D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER Input fork instance ID register.
D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER Input join instance ID register.
D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER Input control point register.
D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER Output control point register.
D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER Input patch constant register.
D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER Input domain point register.
D3D11_TRACE_UNORDERED_ACCESS_VIEW Unordered-access view.
D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY Thread group shared memory.
D3D11_TRACE_INPUT_THREAD_ID_REGISTER Input thread ID register.
D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER Thread group ID register.
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER Input thread ID in-group register.
D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER Input coverage mask register.
D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER Input thread ID in-group flattened register.
D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER Input geometry shader (GS) instance ID register.
D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER Output oDepth greater than or equal register.
D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER Output oDepth less than or equal register.
D3D11_TRACE_IMMEDIATE64 Immediate64 register.
D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER Cycle counter register.
D3D11_TRACE_INTERFACE_POINTER Interface pointer.

Remarks

D3D11_TRACE_REGISTER_TYPE identifies the type of trace register in a D3D11_TRACE_REGISTER structure.

Note  This API requires the Windows Software Development Kit (SDK) for Windows 8.
 

Requirements

   
Minimum supported client Windows 8 [desktop apps only]
Minimum supported server Windows Server 2012 [desktop apps only]
Header d3d11shadertracing.h

See also

Shader Enumerations