D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Enumeration

Specifies options for determining quality levels.

Syntax

typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
  D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE,
  D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
} ;

Constants

D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE No options are supported.
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE The number of quality levels can be determined for tiled resources.

Remarks

This enum is used by the D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS structure.

Requirements

   
Header d3d12.h

See Also

Core Enumerations