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Creates a constant-buffer view for accessing resource data.
void CreateConstantBufferView(
[in, optional] const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
[in] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
);
[in, optional] pDesc
Type: const D3D12_CONSTANT_BUFFER_VIEW_DESC*
A pointer to a D3D12_CONSTANT_BUFFER_VIEW_DESC structure that describes the constant-buffer view.
[in] DestDescriptor
Type: D3D12_CPU_DESCRIPTOR_HANDLE
Describes the CPU descriptor handle that represents the start of the heap that holds the constant-buffer view.
None
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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