ID3D12Device8::CreateSamplerFeedbackUnorderedAccessView method (d3d12.h)

For purposes of sampler feedback, creates a descriptor suitable for binding.

Syntax

void CreateSamplerFeedbackUnorderedAccessView(
  ID3D12Resource              *pTargetedResource,
  ID3D12Resource              *pFeedbackResource,
  D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
);

Parameters

pTargetedResource

Type: _In_opt_ ID3D12Resource*

The targeted resource, such as a texture, to create a descriptor for.

pFeedbackResource

Type: _In_opt_ ID3D12Resource*

The feedback resource, such as a texture, to create a descriptor for.

DestDescriptor

Type: _In_ D3D12_CPU_DESCRIPTOR_HANDLE

The CPU descriptor handle.

Return value

None

Requirements

   
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h
Library d3d12.lib
DLL d3d12.dll

See also