ID3D12GraphicsCommandList::SetComputeRoot32BitConstants method (d3d12.h)

Sets a group of constants in the compute root signature.

Syntax

void SetComputeRoot32BitConstants(
  [in] UINT       RootParameterIndex,
  [in] UINT       Num32BitValuesToSet,
  [in] const void *pSrcData,
  [in] UINT       DestOffsetIn32BitValues
);

Parameters

[in] RootParameterIndex

Type: UINT

The slot number for binding.

[in] Num32BitValuesToSet

Type: UINT

The number of constants to set in the root signature.

[in] pSrcData

Type: const void*

The source data for the group of constants to set.

[in] DestOffsetIn32BitValues

Type: UINT

The offset, in 32-bit values, to set the first constant of the group in the root signature.

Return value

None

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList