ID3D12Resource::GetHeapProperties method (d3d12.h)
Retrieves the properties of the resource heap, for placed and committed resources.
HRESULT GetHeapProperties( [out, optional] D3D12_HEAP_PROPERTIES *pHeapProperties, [out, optional] D3D12_HEAP_FLAGS *pHeapFlags );
[out, optional] pHeapProperties
Pointer to a D3D12_HEAP_PROPERTIES structure, that on successful completion of the method will contain the resource heap properties.
[out, optional] pHeapFlags
Specifies a D3D12_HEAP_FLAGS variable, that on successful completion of the method will contain any miscellaneous heap flags.
This method returns one of the Direct3D 12 Return Codes. If the resource was created as reserved, E_INVALIDARG is returned.
This method only works on placed and committed resources, not on reserved resources. If the resource was created as reserved, E_INVALIDARG is returned. The pages could be mapped to none, one, or more heaps.
For more information, refer to Memory Management in Direct3D 12.