ID3D12DescriptorHeap interface (d3d12.h)

A descriptor heap is a collection of contiguous allocations of descriptors, one allocation for every descriptor. Descriptor heaps contain many object types that are not part of a Pipeline State Object (PSO), such as Shader Resource Views (SRVs), Unordered Access Views (UAVs), Constant Buffer Views (CBVs), and Samplers.

Inheritance

The ID3D12DescriptorHeap interface inherits from ID3D12Pageable.

Methods

The ID3D12DescriptorHeap interface has these methods.

 
ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart

Gets the CPU descriptor handle that represents the start of the heap.
ID3D12DescriptorHeap::GetDesc

Gets the descriptor heap description.
ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart

Gets the GPU descriptor handle that represents the start of the heap.

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h

See also

Core Interfaces

Creating Descriptor Heaps

Descriptor Heaps

ID3D12Pageable