ID3D12DescriptorHeap interface

A descriptor heap is a collection of contiguous allocations of descriptors, one allocation for every descriptor. Descriptor heaps contain many object types that are not part of a Pipeline State Object (PSO), such as Shader Resource Views (SRVs), Unordered Access Views (UAVs), Constant Buffer Views (CBVs), and Samplers.

Inheritance

The ID3D12DescriptorHeap interface inherits from ID3D12Pageable. ID3D12DescriptorHeap also has these types of members:

Methods

The ID3D12DescriptorHeap interface has these methods.

Method Description
ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart Gets the GPU descriptor handle that represents the start of the heap.
ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart Gets the CPU descriptor handle that represents the start of the heap.
ID3D12DescriptorHeap::GetDesc Gets the descriptor heap description.

Requirements

   
Target Platform Windows
Header d3d12.h

See also

Core Interfaces

Creating Descriptor Heaps

Descriptor Heaps

ID3D12Pageable