ID3D12GraphicsCommandList1 interface (d3d12.h)
Encapsulates a list of graphics commands for rendering, extending the interface to support programmable sample positions, atomic copies for implementing late-latch techniques, and optional depth-bounds testing.
The ID3D12GraphicsCommandList1 interface inherits from ID3D12GraphicsCommandList. ID3D12GraphicsCommandList1 also has these types of members:
The ID3D12GraphicsCommandList1 interface has these methods.
Atomically copies a primary data element of type UINT from one resource to another, along with optional dependent resources.
Atomically copies a primary data element of type UINT64 from one resource to another, along with optional dependent resources.
This method enables you to change the depth bounds dynamically.
Copy a region of a multisampled or compressed resource into a non-multisampled or non-compressed resource.
This method configures the sample positions used by subsequent draw, copy, resolve, and similar operations.
Set a mask that controls which view instances are enabled for subsequent draws.