Encapsulates a list of graphics commands for rendering, extending the interface to support programmable sample positions, atomic copies for implementing late-latch techniques, and optional depth-bounds testing.
The ID3D12GraphicsCommandList1 interface has these methods.
|ID3D12GraphicsCommandList1::AtomicCopyBufferUINT||Atomically copies a primary data element of type UINT from one resource to another, along with optional dependent resources.|
|ID3D12GraphicsCommandList1::AtomicCopyBufferUINT64||Atomically copies a primary data element of type UINT64 from one resource to another, along with optional dependent resources.|
|ID3D12GraphicsCommandList1::OMSetDepthBounds||This method enables you to change the depth bounds dynamically.|
|ID3D12GraphicsCommandList1::ResolveSubresourceRegion||Copy a region of a multisampled or compressed resource into a non-multisampled or non-compressed resource.|
|ID3D12GraphicsCommandList1::SetSamplePositions||This method configures the sample positions used by subsequent draw, copy, resolve, and similar operations.|
|ID3D12GraphicsCommandList1::SetViewInstanceMask||Set a mask that controls which view instances are enabled for subsequent draws.|