ID3D12Heap interface

A heap is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with ID3D12Resource objects to support placed resources or reserved resources.


The ID3D12Heap interface has these methods.

Method Description
ID3D12Heap::GetDesc Gets the heap description.


Target Platform Windows
Header d3d12.h

See Also

Core Interfaces


Memory Management in Direct3D 12