D3D12_INFO_QUEUE_FILTER structure

Debug message filter; contains a lists of message types to allow or deny.

Syntax

typedef struct D3D12_INFO_QUEUE_FILTER {
  D3D12_INFO_QUEUE_FILTER_DESC AllowList;
  D3D12_INFO_QUEUE_FILTER_DESC DenyList;
} D3D12_INFO_QUEUE_FILTER;

Members

AllowList

Specifies types of messages that you want to allow. See D3D12_INFO_QUEUE_FILTER_DESC.

DenyList

Specifies types of messages that you want to deny.

Remarks

For use with an ID3D12InfoQueue Interface.

Requirements

   
Header d3d12sdklayers.h

See Also

Debug Layer Structures