D3D12_VIDEO_FRAME_STEREO_FORMAT enumeration (d3d12video.h)

Defines the layout in memory of a stereo 3D video frame. All drivers that support stereo must support all of the defined formats.

Syntax

typedef enum D3D12_VIDEO_FRAME_STEREO_FORMAT {
  D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE,
  D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO,
  D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL,
  D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL,
  D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE
} ;

Constants

Name Description
D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE No stereo format is specified.
D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO The sample does not contain stereo data. If the stereo format is not specified, this value is the default.
D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL Frame 0 and frame 1 are packed side-by-side, as shown in the following diagram.

Horizontal stereo format showing the frame 0 pixels on the left of a grid of pixels and the frame 1 pixels on the right
D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL Frame 0 and frame 1 are packed top-to-bottom, as shown in the following diagram.

Vertical stereo format showing the frame 0 pixels on the top of a grid of pixels and the frame 1 pixels on the bottom
D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE Frame 0 and frame 1 are placed in separate resources

Requirements

   
Header d3d12video.h