IDirect3DVertexShader9::GetFunction method (d3d9.h)

Gets a pointer to the shader data.

Syntax

HRESULT GetFunction(
  [in, out] void *unnamedParam1,
  [in, out] UINT *pSizeOfData
);

Parameters

[in, out] unnamedParam1

Type: void*

Pointer to a buffer that contains the shader data. The application needs to allocate enough room for this.

[in, out] pSizeOfData

Type: UINT*

Size of the data, in bytes. To get the buffer size that is needed to retrieve the data, set pData = NULL when calling GetFunction. Then call GetFunction with the returned size, to get the buffer data.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DVertexShader9