ID3DInclude interface (d3dcommon.h)
ID3DInclude is an include interface that the user implements to allow an application to call user-overridable methods for opening and closing shader #include files.
The ID3DInclude interface has these methods.
|ID3DInclude::Close||A user-implemented method for closing a shader|
|ID3DInclude::Open||A user-implemented method for opening and reading the contents of a shader|
To use this interface, create an interface that inherits from ID3DInclude and implement custom behavior for the methods.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|