BoundingFrustum::Transform(BoundingFrustum&,float,FXMVECTOR,FXMVECTOR) function (directxcollision.h)

Transforms the BoundingFrustum using the specified scale, rotation and translation vectors.

Syntax

void XM_CALLCONV Transform(
  [out, ref] BoundingFrustum & Out,
  [in]       float             Scale,
  [in]       FXMVECTOR         Rotation,
  [in]       FXMVECTOR         Translation
) noexcept;

Parameters

[out, ref] Out

The transformed BoundingFrustum.

[in] Scale

The value to scale the BoundingFrustum by.

[in] Rotation

The value to rotate the BoundingFrustum by.

[in] Translation

The value to translate the BoundingFrustum by.

Return value

This method does not return a value.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxcollision.h

See also

BoundingFrustum

Reference

Transform