BoundingSphere::Transform function (directxcollision.h)

Transforms the BoundingSphere.

Syntax

void XM_CALLCONV Transform(
  BoundingSphere & Out,
  FXMMATRIX        M
) noexcept;

Parameters

Out

The transformed BoundingSphere.

M

The transformation matrix.

Return value

This method does not return a value.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header directxcollision.h

See also

BoundingSphere