Transforms a 2D vector by a given matrix, projecting the result back into w = 1.
XMVECTOR XM_CALLCONV XMVector2TransformCoord( FXMVECTOR V, FXMMATRIX M );
Returns the transformed vector.
XMVector2TransformCoord performs transformations by using the input matrix row 0 and row 1 for rotation and scaling,
and row 3 for translation (effectively assuming row 2 is 0). The w component of the input vector is assumed to be 1.0.
The z component of the returned vector should be ignored and its w component will have a value of 1.0.
|Header||directxmath.h (include DirectXMath.h)|