XMSHORT4 structure

A 4D vector consisting of 16-bit signed integer components.

For a list of additional functionality such as constructors and operators that are available using XMSHORT4 when you are programming in C++, see XMSHORT4 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
 

Syntax

struct XMSHORT4 {
  union {
    struct {
      int16_t x;
      int16_t y;
      int16_t z;
      int16_t w;
    };
    uint64_t v;
  };
  void         XMSHORT4();
  void         XMSHORT4( const XMSHORT4 & );
  XMSHORT4 &   operator=( const XMSHORT4 & );
  void         XMSHORT4( XMSHORT4 && );
  XMSHORT4 &   operator=( XMSHORT4 && );
  XM_CONSTEXPR XMSHORT4( uint64_t Packed);
  XM_CONSTEXPR XMSHORT4( int16_t _x, int16_t _y, int16_t _z, int16_t _w);
  void         XMSHORT4( const int16_t *pArray);
  void         XMSHORT4( float _x, float _y, float _z, float _w);
  void         XMSHORT4( const float *pArray);
  XMSHORT4 &   operator=( uint64_t Packed);
};

Inheritance

The XMSHORT4 structure implements .

Members

x

Signed 16-bit integer in the range [-32767, 32767] describing the x-coordinate of the vector.

y

Signed 16-bit integer in the range [-32767, 32767] describing the y-coordinate of the vector.

z

Signed 16-bit integer in the range [-32767, 32767] describing the z-coordinate of the vector.

w

Signed 16-bit integer in the range [-32767, 32767] describing the w-coordinate of the vector.

v

void XMSHORT4()

Default constructor for XMSHORT4.

Default constructor for XMSHORT4.

Note  This constructor is only available under C++.
 

void XMSHORT4( const XMSHORT4 & )

A constructor for XMSHORT4.

A constructor for XMSHORT4.

Note  This constructor is only available under C++.

XMSHORT4 & operator=( const XMSHORT4 & )

Assigns the vector component data from one instance of XMSHORT4 to the current instance of XMSHORT4.

This operator assigns the vector component data from one instance of XMSHORT4 to the current instance of XMSHORT4.

Note  This operator is only available under C++.

void XMSHORT4( XMSHORT4 && )

A constructor for XMSHORT4.

A constructor for XMSHORT4.

Note  This constructor is only available under C++.

XMSHORT4 & operator=( XMSHORT4 && )

XM_CONSTEXPR XMSHORT4( uint64_t Packed)

A constructor for XMSHORT4.

A constructor for XMSHORT4.

Note  This constructor is only available under C++.

XM_CONSTEXPR XMSHORT4( int16_t _x, int16_t _y, int16_t _z, int16_t _w)

Initializes a new instance of XMSHORT4 from four int16_t arguments.

This constructor initializes a new instance of XMSHORT4 from four int16_t arguments.

Note  This constructor is only available under C++.
 

void XMSHORT4( const int16_t *pArray)

Initializes a new instance of XMSHORT4 from a four element int16_t array argument.

This constructor initializes a new instance of XMSHORT4 from a from element int16_t array argument.

Note  This constructor is only available under C++.

void XMSHORT4( float _x, float _y, float _z, float _w)

Initializes a new instance of XMSHORT4 from four float arguments.

This constructor initializes a new instance of XMSHORT4 from four float arguments.

Note  This constructor is only available under C++.
 

void XMSHORT4( const float *pArray)

Initializes a new instance of XMSHORT4 from a four element float array argument.

This constructor initializes a new instance of XMSHORT4 from a four element float array argument.

Note  This constructor is only available under C++.

XMSHORT4 & operator=( uint64_t Packed)

Remarks

XMSHORT4 can be loaded into instances of XMVECTOR by using XMLoadShort4.

Instances of XMVECTOR can be stored into an instance of XMSHORT4 with XMStoreShort4.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

   
Header directxpackedvector.h

See also

DirectXMath Library Structures

XMSHORT4 Extensions