XMUDECN4 structure (directxpackedvector.h)

A 4D vector for storing unsigned, normalized integer values as 10 bit unsigned x-, y-, and z-components and a 2-bit unsigned w-component.

For a list of more functionality such as constructors and operators that are available using XMUDECN4 when you are programming in C++, see XMUDECN4 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
 

Syntax

struct XMUDECN4 {
  union {
    struct {
      uint32_t x : 10;
      uint32_t y : 10;
      uint32_t z : 10;
      uint32_t w : 2;
    };
             uint32_t v;
  };
  void       XMUDECN4();
  void       XMUDECN4(
    const XMUDECN4 & unnamedParam1
  );
  XMUDECN4 & operator=(
    const XMUDECN4 & unnamedParam1
  );
  void       XMUDECN4(
    XMUDECN4 && unnamedParam1
  );
  XMUDECN4 & operator=(
    XMUDECN4 && unnamedParam1
  );
  void       XMUDECN4(
    uint32_t Packed
  ) noexcept;
  void       XMUDECN4(
    float _x,
    float _y,
    float _z,
    float _w
  ) noexcept;
  void       XMUDECN4(
    const float *pArray
  ) noexcept;
  void       operator uint32_t() noexcept;
  XMUDECN4 & operator=(
    uint32_t Packed
  ) noexcept;
};

Members

x

Unsigned integer value in the range [0, 1023] describing the x-coordinate of the vector.

y

Unsigned integer value in the range [0, 1023] describing the y-coordinate of the vector.

z

Unsigned integer value in the range [0, 1023] describing the z-coordinate of the vector.

w

Unsigned integer value in the range [0, 3] describing the w-coordinate of the vector.

v

Unsigned 32-bit integer representing the 4D vector.

void XMUDECN4()

Default constructor for XMUDECN4.

Default constructor for XMUDECN4 .

Note  This constructor is only available under C++.
 

void XMUDECN4( const XMUDECN4 & unnamedParam1)

A constructor for XMUDECN4.

A constructor for XMUDECN4 .

Note  This constructor is only available under C++.

XMUDECN4 & operator=( const XMUDECN4 & unnamedParam1)

void XMUDECN4( XMUDECN4 && unnamedParam1)

A constructor for XMUDECN4.

A constructor for XMUDECN4 .

Note  This constructor is only available under C++.

XMUDECN4 & operator=( XMUDECN4 && unnamedParam1)

Assigns the vector component data from one instance of XMUDECN4 to the current instance of XMUDECN4.

This operator assigns the vector component data from one instance of XMUDECN4 to the current instance of XMUDECN4.

Note  This operator is only available under C++.

void XMUDECN4( uint32_t Packed) noexcept

Initializes a new instance of XMUDECN4 from a uint32_t variable containing component data in a packed format.

This constructor initializes a new instance of XMUDECN4 from a uint32_t variable containing component data in a packed format.

Note  This constructor is only available under C++.
 

void XMUDECN4( float _x, float _y, float _z, float _w) noexcept

This constructor initializes a new instance of XMUDECN4 from four normalized float arguments.

Note  This constructor is only available under C++.
 

void XMUDECN4( const float *pArray) noexcept

Initializes a new instance of XMUDECN4 from a four element float array argument.

This constructor initializes a new instance of XMUDECN4 from a four element float array argument.

Note  This constructor is only available under C++.

void operator uint32_t() noexcept

Returns an instance of uint32_t containing the components of the XMUDECN4 instance in a packed format.

Returns an instance of uint32_t containing the components of the XMUDECN4 instance in a packed format.

Note  This operator is only available under C++.
 

XMUDECN4 & operator=( uint32_t Packed) noexcept

Assigns the vector component data packed in an instance of uint32_t to the current instance of XMUDECN4.

This operator assigns the vector component data packed in an instance of uint32_t to the current instance of XMUDECN4.

Note  This operator is only available under C++.
 

Remarks

Those XMUDECN4 constructors using floating point arguments require normalized input, which must be in the range of [0.-1.0]. During instantiation, the inputs specifying the x-, y-, and z-components are multiplied by 1023.0f, and the w-component are multiplied by 3.0f. The results are rounded, and then assigned to the appropriate members of XMUDECN4.

You can use XMUDECN4 to load instances of XMVECTOR from normalized values by using XMLoadUDecN4, which divides the x-, y-, and z-components by 1023.0f, divides the w-component by 3.0f, rounds the result, and then assigns the components to an XMVECTOR instance.

XMVECTOR instances containing normalized values can be stored into XMUDECN4 using XMStoreUDecN4, which multiplies the x-, y-, and z-components by 1023.0f, multiplies the w-component by 3.0f, and rounds the result before assigning the values to the appropriate XMUDECN4 members.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Header directxpackedvector.h

See also

DirectXMath Library Structures

XMUDECN4 Extensions