IDWriteTextRenderer::DrawStrikethrough method

IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.

Syntax

HRESULT DrawStrikethrough(
  void                       *clientDrawingContext,
  FLOAT                      baselineOriginX,
  FLOAT                      baselineOriginY,
  DWRITE_STRIKETHROUGH const *strikethrough,
  IUnknown                   *clientDrawingEffect
);

Parameters

clientDrawingContext

Type: void*

The application-defined drawing context passed to IDWriteTextLayout::Draw.

baselineOriginX

Type: FLOAT

The pixel location (X-coordinate) at the baseline origin of the run where strikethrough applies.

baselineOriginY

Type: FLOAT

The pixel location (Y-coordinate) at the baseline origin of the run where strikethrough applies.

strikethrough

Type: const DWRITE_STRIKETHROUGH*

Pointer to a structure containing strikethrough logical information.

clientDrawingEffect

Type: IUnknown*

Application-defined effect to apply to the strikethrough. Usually this argument represents effects such as the foreground brush filling the interior of a line.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

A single strikethrough can be broken into multiple calls, depending on how the formatting changes attributes. Strikethrough is not averaged across font sizes/styles changes. To get an appropriate starting pixel position, add strikethrough::offset to the baseline. Like underlines, the x coordinate will always be passed as the left side, regardless of text directionality.

Requirements

   
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header dwrite.h
Library Dwrite.lib
DLL Dwrite.dll

See also

IDWriteTextRenderer