FwpmCalloutDeleteById0 function (fwpmu.h)
The FwpmCalloutDeleteById0 function removes a callout object from the system.
DWORD FwpmCalloutDeleteById0( [in] HANDLE engineHandle, [in] UINT32 id );
Handle for an open session to the filter engine. Call FwpmEngineOpen0 to open a session to the filter engine.
The runtime identifier for the callout being removed from the system. This identifier was received from the system when the application called FwpmCalloutAdd0 for this object.
||The callout was successfully deleted.|
||A Windows Filtering Platform (WFP) specific error. See WFP Error Codes for details.|
||Failure to communicate with the remote or local firewall engine.|
An applications's callouts cannot be removed from the system as long as there are filters in the system that specify the callouts for an action.
This function cannot be called from within a read-only transaction. It will fail with FWP_E_INCOMPATIBLE_TXN. See Object Management for more information about transactions.
This function can be called within a dynamic session if the corresponding object was added during the same session. If this function is called for an object that was added during a different dynamic session, it will fail with FWP_E_WRONG_SESSION. If this function is called for an object that was not added during a dynamic session, it will fail with FWP_E_DYNAMIC_SESSION_IN_PROGRESS.
FwpmCalloutDeleteById0 is a specific implementation of FwpmCalloutDeleteById. See WFP Version-Independent Names and Targeting Specific Versions of Windows for more information.
|Minimum supported client||Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2008 [desktop apps only]|