IOleUndoUnit interface (ocidl.h)
Serves as the main interface on an undo unit. An undo unit encapsulates the information necessary to undo or redo a single action.
When an object's state changes and it needs to create an undo unit, it first needs to know what parent units are open. It calls the IOleUndoManager::GetOpenParentState method to determine this. If the call returns S_FALSE, then there is no enabling parent. If the call returns S_OK but the UAS_NOPARENTENABLE flag is set, then the open parent is a disabling parent. In either of these cases, the object calls IOleUndoManager::DiscardFrom(NULL) on the undo manager and skips creating the undo unit.
If the method returns S_OK, but the UAS_BLOCKED flag is set, then the open parent is a blocking parent. The object does not need to create an undo unit, since it would be immediately discarded. If the return value is S_OK and neither of the bit flags are set, then the object creates the undo unit and calls IOleUndoManager::Add on the undo manager.
The object should retain a pointer to the undo manager.
The IOleUndoUnit interface inherits from the IUnknown interface. IOleUndoUnit also has these types of members:
The IOleUndoUnit interface has these methods.
Instructs the undo unit to carry out its action. Note that if it contains child undo units, it must call their Do methods as well.
Retrieves a description of the undo unit that can be used in the undo or redo user interface.
Retrieves the CLSID and a type identifier for the undo unit.
Notifies the last undo unit in the collection that a new unit has been added.
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|