ISpatialAudioClient::ActivateSpatialAudioStream method

Activates and initializes spatial audio stream using one of the spatial audio stream activation structures.

Syntax

HRESULT ActivateSpatialAudioStream(
  const PROPVARIANT *activationParams,
  REFIID            riid,
  void              **stream
);

Parameters

activationParams

The structure defining the activation parameters for the spatial audio stream. The vt field should be set to VT_BLOB and the blob field should be populated with a SpatialAudioObjectRenderStreamActivationParams or a SpatialAudioObjectRenderStreamForMetadataActivationParams.

riid

The UUID of the spatial audio stream interface to activate.

stream

A pointer to the pointer which receives the activated spatial audio interface.

Return Value

If the method succeeds, it returns S_OK.

Remarks

This method supports activation of the following spatial audio stream interfaces:

ISpatialAudioObjectRenderStream

ISpatialAudioObjectRenderStreamForMetadata

Examples

Microsoft::WRL::ComPtr<ISpatialAudioClient> spatialAudioClient;

// Activate ISpatialAudioClient on the desired audio-device 
hr = defaultDevice->Activate(__uuidof(ISpatialAudioClient), CLSCTX_INPROC_SERVER, nullptr, (void**)&spatialAudioClient);

hr = spatialAudioClient->IsAudioObjectFormatSupported(&format);

// Create the event that will be used to signal the client for more data
HANDLE bufferCompletionEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);

SpatialAudioObjectRenderStreamActivationParams streamParams;
streamParams.ObjectFormat = &format;
streamParams.StaticObjectTypeMask = ChannelMask_Stereo;
streamParams.MinDynamicObjectCount = 0;
streamParams.MaxDynamicObjectCount = 0;
streamParams.Category = AudioCategory_SoundEffects;
streamParams.EventHandle = bufferCompletionEvent;
streamParams.NotifyObject = nullptr;

PROPVARIANT activationParams;
PropVariantInit(&activationParams);
activationParams.vt = VT_BLOB;
activationParams.blob.cbSize = sizeof(streamParams);
activationParams.blob.pBlobData = reinterpret_cast<BYTE *>(&streamParams);

Microsoft::WRL::ComPtr<ISpatialAudioObjectRenderStream> spatialAudioStream;
hr = spatialAudioClient->ActivateSpatialAudioStream(&activationParams, __uuidof(spatialAudioStream), (void**)&spatialAudioStream);

Requirements

   
Target Platform Windows
Header spatialaudioclient.h

See Also

ISpatialAudioClient

SpatialAudioObjectRenderStreamActivationParams

SpatialAudioObjectRenderStreamForMetadataActivationParams