IUIAnimationManager::FinishAllStoryboards method (uianimation.h)

Finishes all active storyboards within the specified time interval.

Syntax

HRESULT FinishAllStoryboards(
  [in] UI_ANIMATION_SECONDS completionDeadline
);

Parameters

[in] completionDeadline

The maximum time interval during which all storyboards must be finished.

Return value

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.

Remarks

Calling FinishAllStoryboards ensures that all active storyboards finish within the specified completion deadline. If a storyboard is scheduled to play past the deadline, it is compressed.

A storyboard is considered active if its status is UI_ANIMATION_STORYBOARD_PLAYING or UI_ANIMATION_STORYBOARD_SCHEDULED.

Requirements

   
Minimum supported client Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server None supported
Target Platform Windows
Header uianimation.h
DLL UIAnimation.dll

See also

IUIAnimationManager

IUIAnimationStoryboard::Finish

IUIAnimationStoryboard::GetStatus

UI_ANIMATION_STORYBOARD_STATUS