IUIAnimationPriorityComparison interface (uianimation.h)

Defines a method for priority comparison that the animation manager uses to resolve scheduling conflicts.

Inheritance

The IUIAnimationPriorityComparison interface inherits from the IUnknown interface. IUIAnimationPriorityComparison also has these types of members:

Methods

The IUIAnimationPriorityComparison interface has these methods.

 
IUIAnimationPriorityComparison::HasPriority

Determines whether a new storyboard has priority over a scheduled storyboard.

Remarks

A single animation variable can be included in multiple storyboards, but multiple storyboards cannot animate the same variable at the same time.

If a newly scheduled storyboard attempts to animate one or more variables that are currently scheduled for animation by different storyboards, a scheduling conflict occurs.

To determine which storyboard has priority, the animation manager can call HasPriority on one or more priority comparison handlers provided by the application.

Requirements

   
Minimum supported client Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server None supported
Target Platform Windows
Header uianimation.h

See also

IUIAnimationManager::SetCancelPriorityComparison

IUIAnimationManager::SetCompressPriorityComparison

IUIAnimationManager::SetConcludePriorityComparison

IUIAnimationManager::SetTrimPriorityComparison

IUnknown