IUIAnimationPriorityComparison2 interface (uianimation.h)

Defines a method that resolves scheduling conflicts through priority comparison.

Inheritance

The IUIAnimationPriorityComparison2 interface inherits from the IUnknown interface. IUIAnimationPriorityComparison2 also has these types of members:

Methods

The IUIAnimationPriorityComparison2 interface has these methods.

 
IUIAnimationPriorityComparison2::HasPriority

Determines the relative priority between a scheduled storyboard and a new storyboard.

Remarks

A single animation variable can be included in multiple storyboards, but multiple storyboards cannot animate the same variable at the same time.

If a newly scheduled storyboard attempts to animate one or more variables that are currently scheduled for animation by different storyboards, a scheduling conflict occurs.

To determine which storyboard has priority, the animation manager can call the HasPriority method on one or more priority comparison handlers provided by the application.

Requirements

   
Minimum supported client Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server None supported
Target Platform Windows
Header uianimation.h

See also

IUIAnimationManager2::SetCancelPriorityComparison

IUIAnimationManager2::SetCompressPriorityComparison

IUIAnimationManager2::SetConcludePriorityComparison

IUIAnimationManager2::SetTrimPriorityComparison

IUnknown