The ICDrawStart macro notifies a rendering driver to start its internal clock for the timing of drawing frames. You can use this macro or explicitly call the ICM_DRAW_START message.
void ICDrawStart( hic );
Handle to a driver.
This message is used by hardware that performs its own asynchronous decompression, timing, and drawing.
When the driver receives this message, it should start rendering data at the rate specified with the ICM_DRAW_BEGIN message.
The ICDrawStart and ICDrawStop macros do not nest. If your driver receives ICDrawStart before rendering is stopped with ICDrawStop, it should restart rendering with new parameters.
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|