Retrieves a variety of information about an installed UI language:
- Is the language installed?
- Is the current user licensed to use the language?
- Is the language fully localized? Partially localized? Part of a Language Installation Pack (LIP)?
- If it is partially localized or part of an LIP:
- What is its fallback language?
- If that fallback language is a partially localized language, what is its base?
- What is the default fallback language?
BOOL GetUILanguageInfo( DWORD dwFlags, PCZZWSTR pwmszLanguage, PZZWSTR pwszFallbackLanguages, PDWORD pcchFallbackLanguages, PDWORD pAttributes );
Flags defining the format of the specified language. The flags are mutually exclusive, and the default is MUI_LANGUAGE_NAME.
||Retrieve the language strings in language identifier format.|
||Retrieve the language strings in language name format.|
Pointer to languages for which the function is to retrieve information. This parameter indicates an ordered, null-delimited list of language identifiers or language names, depending on the flag setting. For information on the use of this parameter, see the Remarks section.
Pointer to a buffer in which this function retrieves an ordered, null-delimited list of fallback languages, formatted as defined by the setting for dwFlags. This list ends with two null characters.
Alternatively if this parameter is set to NULL and pcchLanguagesBuffer is set to 0, the function retrieves the required size of the language buffer in pcchLanguagesBuffer. The required size includes the two null characters.
Pointer to the size, in characters, for the language buffer indicated by pwszFallbackLanguages. On successful return from the function, the parameter contains the size of the retrieved language buffer.
Alternatively if this parameter is set to 0 and pwszLanguagesBuffer is set to NULL, the function retrieves the required size of the language buffer in pcchLanguagesBuffer.
Pointer to flags indicating attributes of the input language list. The function always retrieves the flag characterizing the last language listed.
||The language is fully localized.|
||The language is partially localized.|
||The language is an LIP language.|
In addition, pdwAttributes includes one or both of the following flags, as appropriate.
||The language is installed on this computer.|
||The language is appropriately licensed for the current user.|
Returns TRUE if successful or FALSE otherwise. To get extended error information, the application can call GetLastError, which can return the following error codes:
- ERROR_INSUFFICIENT_BUFFER. A supplied buffer size was not large enough, or it was incorrectly set to NULL.
- ERROR_INVALID_PARAMETER. Any of the parameter values was invalid. For more information, see Remarks.
- ERROR_OBJECT_NAME_NOT_FOUND. The specified object name was not found, or it was not valid, or the first language in the input list is not an installed language. For more information, see Remarks.
MUI_LANGUAGE_NAME is recommended over MUI_LANGUAGE_ID because it allows the function to do a better job of handling LIP languages that do not correspond to predefined locales, but instead correspond to a supplemental locale. LIP languages that correspond to predefined locales are handled just like non-LIP languages.
If the MUI_LANGUAGE_ID flag is specified, the supplied language strings must
use hexadecimal language identifiers that do not include the leading 0x, and are 4 characters in length.
For example, en-US should be passed as "0409" and en as "0009". The returned language strings will be in the
When MUI_LANGUAGE_ID is specified, and if there is such a language in the user preferred UI languages list, there can be only one such language in the list. That language can be specified in pwmszLanguage as "1400", which corresponds to the hexadecimal value of LOCALE_CUSTOM_UI_DEFAULT. No other such language can be specified using MUI_LANGUAGE_ID. Using "1000", which corresponds to the hexadecimal value of LOCALE_CUSTOM_UNSPECIFIED, in the string indicated by pwmszLanguage will result in an ERROR_INVALID_PARAMETER code.
A partially localized language can have a fallback language that is partially localized, requiring repeated calls to GetUILanguageInfo to obtain full information. Consider the case of a partially localized language Lang1 that offers a choice of three fallback languages. The Lang3 fallback language is partially localized, and offers a choice of two fallback languages. The dependencies are as follows, with the default fallback listed first:
To get the fallback language(s) of Lang3 in relation to Lang1, the application passes in pwmszLanguage as "lang1\0\lang3\0\0". On return from the function, pwszFallbackLanguages is set to "Lang5\0Lang6\0\0".
This function returns ERROR_INVALID_PARAMETER for any of the following:
- pwmszLanguage is NULL or empty.
- Both MUI_LANGUAGE_ID and MUI_LANGUAGE_NAME are set.
- Any flags other than MUI_LANGUAGE_ID or MUI_LANGUAGE_NAME are set.
- pcchFallbackLanguages is greater than 0 but pwszFallbackLanguages is NULL.
- pwmszLanguage cannot be parsed as a multi-string buffer of language identifiers or language names, depending on the flag setting.
[DllImport("Kernel32.dll", CharSet = CharSet.Auto)] static extern System.Boolean GetUILanguageInfo( System.UInt32 dwFlags, System.String pwmszLanguage, System.IntPtr pwszFallbackLanguages, ref System.UInt32 pcchFallbackLanguages, ref System.UInt32 pdwAttributes );
|Minimum supported client||Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2008 [desktop apps only]|
|Header||winnls.h (include Windows.h)|