EnumDisplayMonitors function (winuser.h)
The EnumDisplayMonitors function enumerates display monitors (including invisible pseudo-monitors associated with the mirroring drivers) that intersect a region formed by the intersection of a specified clipping rectangle and the visible region of a device context. EnumDisplayMonitors calls an application-defined MonitorEnumProc callback function once for each monitor that is enumerated. Note that GetSystemMetrics (SM_CMONITORS) counts only the display monitors.
BOOL EnumDisplayMonitors( HDC hdc, LPCRECT lprcClip, MONITORENUMPROC lpfnEnum, LPARAM dwData );
A handle to a display device context that defines the visible region of interest.
If this parameter is NULL, the hdcMonitor parameter passed to the callback function will be NULL, and the visible region of interest is the virtual screen that encompasses all the displays on the desktop.
A pointer to a RECT structure that specifies a clipping rectangle. The region of interest is the intersection of the clipping rectangle with the visible region specified by hdc.
If hdc is non-NULL, the coordinates of the clipping rectangle are relative to the origin of the hdc. If hdc is NULL, the coordinates are virtual-screen coordinates.
This parameter can be NULL if you don't want to clip the region specified by hdc.
A pointer to a MonitorEnumProc application-defined callback function.
Application-defined data that EnumDisplayMonitors passes directly to the MonitorEnumProc function.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero.
There are two reasons to call the EnumDisplayMonitors function:
- You want to draw optimally into a device context that spans several display monitors, and the monitors have different color formats.
- You want to obtain a handle and position rectangle for one or more display monitors.
You do not need to use the EnumDisplayMonitors function when a window spans display monitors that have different color formats. You can continue to paint under the assumption that the entire screen has the color properties of the primary monitor. Your windows will look fine. EnumDisplayMonitors just lets you make them look better.
Setting the hdc parameter to NULL lets you use the EnumDisplayMonitors function to obtain a handle and position rectangle for one or more display monitors. The following table shows how the four combinations of NULL and non-NULLhdc and lprcClip values affect the behavior of the EnumDisplayMonitors function.
|NULL||NULL||Enumerates all display monitors.The callback function receives a NULL HDC.|
|NULL||non-NULL||Enumerates all display monitors that intersect the clipping rectangle. Use virtual screen coordinates for the clipping rectangle.The callback function receives a NULL HDC.|
|non-NULL||NULL||Enumerates all display monitors that intersect the visible region of the device context.The callback function receives a handle to a DC for the specific display monitor.|
|non-NULL||non-NULL||Enumerates all display monitors that intersect the visible region of the device context and the clipping rectangle. Use device context coordinates for the clipping rectangle.The callback function receives a handle to a DC for the specific display monitor.|
To paint in response to a WM_PAINT message, using the capabilities of each monitor, you can use code like this in a window procedure:
case WM_PAINT: hdc = BeginPaint(hwnd, &ps); EnumDisplayMonitors(hdc, NULL, MyPaintEnumProc, 0); EndPaint(hwnd, &ps);
To paint the top half of a window using the capabilities of each monitor, you can use code like this:
GetClientRect(hwnd, &rc); rc.bottom = (rc.bottom - rc.top) / 2; hdc = GetDC(hwnd); EnumDisplayMonitors(hdc, &rc, MyPaintEnumProc, 0); ReleaseDC(hwnd, hdc);
To paint the entire virtual screen optimally for each display monitor, you can use code like this:
hdc = GetDC(NULL); EnumDisplayMonitors(hdc, NULL, MyPaintScreenEnumProc, 0); ReleaseDC(NULL, hdc);
To retrieve information about all of the display monitors, use code like this:
EnumDisplayMonitors(NULL, NULL, MyInfoEnumProc, 0);
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|
|Header||winuser.h (include Windows.h)|